“http://www.perfectprototype.com/site/wp-content/uploads/2009/11/ARbrain_thumb.jpg” |
What
is Augmented Reality?
In the article “Augmented Reality in
Education and Training,” Kangdon Lee defines Augmented Reality (AR) as “a
technology that allows computer-generated virtual imagery information to be
overlaid onto a live direct or indirect real-world environment in real time”
(p. 13). Many people confuse AR with Virtual Reality (VR), but the two are
different. In VR the user experiences computer simulated environments, whereas
in AR the environment is real. In other words, educators can project a picture
for the students to view, and then they can make changes to it or add to it to
help portray the information they are teaching. AR can be employed in
many subjects for learning purposes, such as “maths on the lessons about
geometry, or with 3D representation of cells in biology, in chemistry
displaying molecular structure, in PE a team sport simulation can be established”
(Pasaretia, et al., 2011, p. 7). Below are some picture examples of AR at work:
http://www.arined.org/wp-content/uploads/2011/02/Earth.jpg |
The above example of AR can be used in a Geography lesson.
http://www.digitalavmagazine.com/wp-content/uploads/2014/01/Zientia-1.jpg |
The above example of AR can be used in a Chemistry lesson.
http://cdn.timesofisrael.com/uploads/2015/04/5b-final.jpg |
The above example of AR can be used in a Nursing or Medical lesson.
All
of the above examples show how 'real-life' augmented learning is. It allows for
experiential learning for the students. Various applications have been developed
for AR learning. “Augmented Reality interfaces can enable a person to interact
with the real world in ways never possible before” (Billinghurst, 2002, p. 1).
Using AR in lessons can also encourage collaboration between students. For
example, students enrolled in a Mechanical Engineering class can be shown AR
models of engines and have to work together to solve problems.
What are the advantages of AR?
There are many advantages to using AR in an
educational setting. Lee (2012) stresses the fact that AR will be a motivator
for students. He also highlights that it will aid in enhancing their hands on
skills. Not only are they reading and learning about the theories, they are
also getting a chance to try out their new knowledge first hand. Students will
leave the classroom having been able to apply what they have learned, enhancing
experiential learning. It is a whole new way of allowing students to explore
and experiment. In addition, this generation of young people has grown up with
technology. This style of teaching tool will fit in nicely with today’s youth.
As mentioned above AR enhances collaboration
between students. In the article “Collaborative Augmented Reality in Education”
(Kauffman, n.d.) the authors discuss
how AR motivates students to work together. They highlight how an important
goal of educational environments is to encourage social interaction among
peers. Ensuring that the AR activities are developed to include multiple
learners does just that. Students can work together to solve problems, conduct
experiments, and develop solutions.
What are the challenges of AR?
With any emerging technology come challenges.
The first challenge is cost. AR is a fairly new technique and will require a
lot of research, development and maintenance, which may prove to be costly. In
addition, there is the actual cost of purchasing the technology to use in each
educational institution, which will be an added expense (Lee, 2012).
Second, instructors will have to be trained
in using the technology. This will cost more money and take time. Furthermore,
some instructors may not feel comfortable using the technology (Antonioli, Blake
& Sparks, n.d.). Lee (2012) also points to the issue of integrating AR with
traditional methods of instruction and how educational practitioners can ensure
they are using the right methods. This will require more training and dedicated
resources for planning and implementation.
References
Antonioli,
M., Blake, C., & Sparks, K. (n.d.). Augmented Reality Applications in
Education. The Journal of Technology
Studies. 96-107.
Billinghurst,
M. (2002). Augmented Reality in Education. New
Horizons for Learning. Retrieved from http://www.it.civil.aau.dk/it/education/reports/ar_edu.pdf.
Kaufmann,
H. (n.d.). Collaborative Augmented Reality in Education. Retrieved from https://www.ims.tuwien.ac.at/publications/tuw-137414.pdf.
Lee,
K. (2012). Augmented Reality in Education and Training. TechTrends, 56(2),
13-21.
Pasareti
et al. (2011). Augmented Reality in Education. Infodidact. Retrieved from http://people.inf.elte.hu/tomintt/infodidact_2011.pdf.
Hey. Thanks for the interesting post. I read many articles https://itechcraft.com/augmented-reality-learning/ and reviews about the education and AR. I think that AR technology really innovative. I think it's great to have such applications. I like Alphabet app for young children. It is really amazing.
ReplyDeleteI agree that the introduction of AR technology into education is very effective. Thanks to research, it can be said that the level of attentiveness and student involvement has increased by about 70%. How exactly can you use AR technology in the educational process and a list of the most effective AR applications you can find in this article https://invisible.toys/augmented-reality-education , I'm sure you will be interested to read. I'm sure that in the near future technology will be used in educational institutions in each country.
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